Fans eagerly awaiting the release of Skull and Bones have quite the wait ahead of them, unfortunately. The release date for Skull and Bones is looking likely to end up around 2022/2023. Ubisoft is no stranger to delays, but a delay of this length is something quite unique. Skull and Bones is likely to rank among the longest delayed Ubisoft games of all time, but how bad is it compared to other Ubisoft delays?

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Delayed Ubisoft Titles

Ubisoft’s Skull and Bones is just one of a handful of their latest titles to receive a lengthy delay. Rainbow 6 Quarantine is another big name project to have also been pushed back. Quarantine was announced at E3 2019 with a release date slated for 2020. However, the pandemic proved to be a considerable obstacle in Ubisoft’s release plans, and news surrounding the co-op tactical shooter fell silent.

There isn’t a release date for Rainbow 6 Quarantine as such, but it is supposed to release in 2021/2022. Though, with the lack of current information, 2022 could be the more likely release date. With a two-year delay and rumors of a potential name change due to the obvious sensitivity surrounding the word “quarantine,” Rainbow 6 Quarantine is one of the more noteworthy Ubisoft delays.

A rather unique Ubisoft title, The Avatar Project has been the subject of lengthy delays, with the game now set to release alongside the movie Avatar 2. What’s interesting about the Avatar game’s delay is that it doesn’t seem to be due to the progress of the game, but rather, the progress of the film. A sequel to James Cameron’s box office hit Avatar has been promised since 2010, but filming only began in 2017, and has since been subject to lengthy delays.

Very little is known about the Avatar game itself, but The Division developer Massive Entertainment taking the reins could suggest an open-world title. It now appears that the release date of The Avatar Project is in the hands of its movie counterpart, but with a release date set for 5-6 years after its original announcement, fans will be getting anxious to see what the game has to offer.

The closest Ubisoft has experienced to the turbulence of Skull and Bones comes in the form of Call Of Cthulhu: Dark Corners Of The Earth. Much like the 2018 Call of Cthulhu, Dark Corners is a title that saw mediocre reception. Despite the six years the game spent in development, between 1999 and 2005, the game had little on offer to impress gamers at the time, possibly due to the game’s lack of direction. Dark Corners suffered from a lot of indecision on the part of the developer, initially planned as a four-person linear co-op game, with a deathmatch mode that was almost added towards the end of development, before the game settled on the survival horror genre.

Where Is Skull and Bones?

After being announced at Ubisoft’s E3 2017 press conference, Skull and Bones has been the source of much excitement and frustration from fans looking for a new pirate action-adventure game. Skull and Bones’ massive open-world looked so well realized in early gameplay clips, but following numerous delays and the release date now set six years after initial announcement, it’s clear there’s more than meets the eye with the development of Skull and Bones.

Skull and Bones’ development is not all too dissimilar from that of Dark Corners, with rumors floating around that Skull and Bones has restarted development. While unconfirmed, Skull and Bones’ extended development time is on par with that of Dark Corners, which could infer some kind of indecision or a possible redirection of the game. E3 is fast approaching, so fans can hope to receive more information on Skull and Bones to at least get them excited about the game again.

Fortunately for disappointed Skull and Bones fans, the pirate game genre is a thriving industry at the moment. There are a vast amount of pirate video games for fans to distract themselves with until the troublesome Ubisoft title eventually releases, whether that be in 2023 or even further in the future.

Skull and Bones is currently in development for PC, PS4, and Xbox One.

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